Like the quoted commenter, I don't know if anyone is looking into this bug either, so I'm creating this as a separate issue, to at least bring awareness to it. There is no config to make Graces f run at a correct speed. The most apparent effect of this issue is that when rpcs3 runs at 60fps, the combat animations in Tales of Graces f run faster than their real speed, whereas when rpcs3 runs at 30fps, the combat animations run slower than their real speed. i've been told Graces F battles being at 30 is a bug caused by rpcs3, but i don't know if anyone is looking into it.Īnother example, is skits in graces F are 60AFPS, so you have to be at 60 when they start or they get out of sync, but running around (much like xillia) is 30AFPS, so you need to use this build that lets you swap fps with the 元 button because again, due to whatever bug, rpcs3 doesn't auto switch it's FPS when a skit happens, so it looks all out of sync between voices and mouth movements.Įmphasis was added by me. however it uses AFPS in graces F battles, so if you double it to 60, rather then running smoother as intended, it runs at double speed instead. it's battles are supposed to be 60FPS, but they run at 30FPS in RPCS3. You can follow the link to find what it was about, but the relevant part is quoted below: i've been told Graces F battles being at 30 is a bug caused by rpcs3, but i don't know if. This is an issue that I spotted in a mostly-unrelated merge request. it's battles are supposed to be 60FPS, but they run at 30FPS in RPCS3.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |